v3.0.0, Visual Overhaul and Code Rework


9/4/2025

Changes

  • Remade MAGEM’s sprites.

  • Completely rewrote INVICTUS’s code.

  • Reworked a lot of general code (enemies, particles, effects, etc.).

  • Slightly updated some dialogue.

  • Reduced the maximum number of oil particles that can exist at once.

Balance Changes

  • Reduced DASHER’s HP from 80 → 60.

  • Reduced SAFEBOX’s HP from 96 → 80.

  • Reduced B16’s HP from 300 → 200.

  • Reduced MAGEM’s HP from 400 → 300.

  • Expanded the katana’s hitbox.

  • Reduced enemy bullet hitboxes.

  • Added a short cooldown to DASHER’s dash attack.

Additions

  • Added a CRT shader to the Boot Up Sequence, main menu, and tutorial.

  • Added a zoom-out effect during the platforming section in 0-3.

  • Added health bars to MAGEM’s hands.

  • Added city lights and drones flying over the city.

  • Added lots of new decorations across levels (snowmen, snow piles, dancing robots in 0-6, etc.).

  • Added a new one-time cutscene in 0-7.

  • Added tutorials for shooting and alternate shooting.

  • Added a yellow glow when Tantalus offers the player a flash drive.

  • Ground slamming onto a slope now makes the player slide immediately.

  • The player now accelerates when sliding down slopes.

  • Added many new effects and particles (dust when running/sliding, shockwave on dashes, etc.).

  • Added oil splatters when robots are destroyed.

  • Added gamepad support.

  • Updated background billboards in 0-1 and 0-2.

Fixes

  • Fixed a bug where the player could get stuck on walls at high speeds.

  • Fixed a crash caused by moving during a cutscene.

  • Fixed a bug where dash-jumping on a slope would trap the player.

  • Fixed a bug where sliding uphill would get the player stuck.

Files

SUNLESS DEMO 154 MB
58 days ago

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